Monday 11 November 2013

PS4 VR Headset - 2014 could be an exciting year for PS4

PS4 Playstation 4 headset

From reading articles regarding Sony's VR headset earlier in the year and the recently spotted patent I'm started to think what if Sony's launch event on November 15th has more instore for gamers than just another game reveal like uncharted 4 or God of war PS4. What if they were to announce Sony's very own PS4 VR headset to launch along side Driveclub. This may seem far fetched but with Drivclub being delayed until 2014 and the fact that Evolution Studio has been connected to the testing of Sony's headset. It could very well be a perfect game to showcase PS4's VR headset.

Monday 30 January 2012

Avengers 2012 - Hulk, Thor fight scene

Here's an image I made in July 2011 which shows Thor confronting the Hulk in the middle of busy city junction. I used a photo I took out of a restaurant window when visiting NewYork back in 2009. I added damaged cars, broken windows, debris, smoke, cracked road, tyre skid marks and some 3d elements such as the crator, etc. Although not perfect it took a few hours to manipulate the Hulk and Thor so that they blend into the scene. I'll put the high res version up soon.

Mark Ruffalo Hulk Concept

Here's a quick image I put together back in April 2011 after Mark Ruffalo was announced as the Hulk in the movie "The Avengers". At the time there was speculation that the Hulk would be the villian of the movie or at least for some part of the movie. I've also noticed the image being used on some movie blogs.

Thursday 8 December 2011

The perfect face shape - Calculated using the Golden Ratio.

I found this video on youtube that used the perfect face shape - golden ratio to manipulate an already pretty girls face. Not until the end when they show the before and after do you realise how much has changed. I used the perfect face shape template below to try and manipulate an image of a women I found on google. I tried to copy the method from this video:


Here's my first attempt before and after of .